Wednesday, April 25, 2018

Pico-8 Thrust-alike WIP

This is what a mid-life crisis looks like for a game developer in my age bracket:

Most men in their 40s buy something they were into in their teens. I tell my wife she's lucky I wasn't into cars or airplanes or anything like that. The Pico-8 fantasy console costs $15 or so. I've been adapting my rocket lander game to it.

The controls are changed up quite a bit to make the game play faster. It still has a braking line, though.

Thursday, April 12, 2018

Dijkstra fill in Python

There was a thread on the Roguelike development Reddit with some quite alarming versions of Dijkstra's algorithm for computing graph distances, so I threw one together to contribute.

Here it is.

Tuesday, April 3, 2018

Pico-8 Orrery

Super-simple solar system, implemented on the Pico-8 retro fantasy console. Left/right to adjust time, up/down to adjust zoom.

Here's the "cartridge" which is a PNG with the whole program embedded inside it:

The Pico-8 has 16.16 fixed-point arithmetic, which makes working on things that span a wide range of scales challenging.