Wednesday, October 12, 2011

16x16 Tiles

New version of ThiefRL with 16x16 tiles instead of 8x16. The graphics are still fairly temporary. Sight and hearing is circular on the grid now instead of being twice as far horizontally as vertically (which was to make things come out visually circular). I split the difference so light/sound travels further vertically and less far horizontally as before. As a result the level is probably not the best balance.

No comments: