Just posted a new version of my Lunar Lander game on its site.
There are only minor changes from the previous version. The braking line more accurately matches up to the powered trajectory plot, and there are indicator circles around the landing targets when they are very small.
There are some additional undocumented keys that will go away in the future, for things I am working on or experimenting with:
F1-F3 set the camera to one of three different modes (Auto, Manual, and Experimental).
F toggles a debug display of what the camera is trying to frame.
G toggles the ramp motors (ramps are not finished).
Home rescues the nearest guy instantly; useful for testing the camera framing and the end game.