The work-in-progress is playable here. It is basically the thief game with a disguise added. (The port of the old game, for comparison, is playable from here.)
If you find the outfit (generally in a dead-end room in the tiled part of the house) you can swap clothes. Guards don't see through the disguise unless you are very close. If they are suspicious you can move away and keep things from escalating.
I tried having one guard who was specially marked and could see through the disguise but that was not adding much. I'm trying making it so when wearing the disguise you can't hide under tables or in bushes. That seems promising. I'll probably also make it so you can't steal things while seen without raising suspicion.
I've also managed to fix a few bugs along the way. The most long-standing one, dating back to the original game, was that guards who couldn't move would spin in place. This was just due to how it updated their facing when the movement vector was zero.
I'm currently working on having three different sets of people, with distinct disguises that work for each. It will be interesting to see if this adds. The people will occupy different (possibly overlapping) parts of the house and will only see through the disguise that matches their own outfit. This might be too easy; I don't know.
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