PlayTechs: Programming for fun

Dabbling and babbling

Saturday, March 13, 2021

2021 7DRL: Finished

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  Here is the 7DRL submission on Itch.io. Here is the latest version on Github.io. Long ago I spent a miserable year in graduate school. T...
Thursday, March 11, 2021

2021 7DRL: Continued

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The work-in-progress is playable  here . It is basically the thief game with a disguise added. (The port of the old game, for comparison, is...
Tuesday, March 9, 2021

2021 7DRL: Begin

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I'm participating in this year's Seven-day Roguelike Challenge after a couple of years away. It always seems like a bad time in ter...
Sunday, November 11, 2018

Interior-point constrained nonlinear optimization

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Here's a boring-looking plot of something I've finally made some progress on after years of trying to learn it: This is constrai...
Wednesday, April 25, 2018

Pico-8 Thrust-alike WIP

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This is what a mid-life crisis looks like for a game developer in my age bracket: Most men in their 40s buy something they were into in ...
Thursday, April 12, 2018

Dijkstra fill in Python

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There was a thread on the Roguelike development Reddit with some quite alarming versions of Dijkstra's algorithm for computing graph d...
Tuesday, April 3, 2018

Pico-8 Orrery

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Super-simple solar system , implemented on the Pico-8 retro fantasy console . Left/right to adjust time, up/down to adjust zoom. Here...
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About Me

James McNeill
Bellevue, WA, United States
Programmer ordinaire
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