PlayTechs: Programming for fun
Dabbling and babbling
Sunday, November 11, 2018
Interior-point constrained nonlinear optimization
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Here's a boring-looking plot of something I've finally made some progress on after years of trying to learn it: This is constrai...
Wednesday, April 25, 2018
Pico-8 Thrust-alike WIP
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This is what a mid-life crisis looks like for a game developer in my age bracket: Most men in their 40s buy something they were into in ...
Thursday, April 12, 2018
Dijkstra fill in Python
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There was a thread on the Roguelike development Reddit with some quite alarming versions of Dijkstra's algorithm for computing graph d...
Tuesday, April 3, 2018
Pico-8 Orrery
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Super-simple solar system , implemented on the Pico-8 retro fantasy console . Left/right to adjust time, up/down to adjust zoom. Here...
Saturday, March 10, 2018
2018 7DRL: Sword Horde
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The game's up for download now over at Itch.io : https://mcneja.itch.io/sword-horde I marked it as an Incomplete in the 7DRL challenge...
1 comment:
2018 7DRL: Day 7
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Tidying things up for release. Today's work so far: Give the player a bit bigger of a sword than the rest Tune combat flow Ditch t...
Friday, March 9, 2018
2018 7DRL: Day 6
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It ain't looking great. I've got the thirty seconds of fun (as Jaime Griesemer said once about Halo) but that's about it. The...
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