PlayTechs: Programming for fun

Dabbling and babbling

Saturday, March 10, 2018

2018 7DRL: Sword Horde

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The game's up for download now over at Itch.io : https://mcneja.itch.io/sword-horde I marked it as an Incomplete in the 7DRL challenge...
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2018 7DRL: Day 7

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Tidying things up for release. Today's work so far: Give the player a bit bigger of a sword than the rest Tune combat flow Ditch t...
Friday, March 9, 2018

2018 7DRL: Day 6

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It ain't looking great. I've got the thirty seconds of fun (as Jaime Griesemer said once about Halo) but that's about it. The...
Thursday, March 8, 2018

2018 7DRL: Day 5

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Getting some basic combat in, finally. This is my daughter playing the game. It still needs tuning and so forth. The green zone is frien...
Wednesday, March 7, 2018

2018 7DRL: Day4

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It's looking increasingly unlikely that I'll have anything even remotely resembling a Roguelike by the end of this week. On the pl...
Tuesday, March 6, 2018

7DRL 2018: Day 3

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I ended up pushing through and keeping the Chipmunk physics engine in place. I'm glad I did. Once I'd managed to get back to where...
Monday, March 5, 2018

7DRL 2018: Day 2

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It's been a dispiriting day. My goal has been to start with basic movement and one-on-one combat and expand outward from there. By the...
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James McNeill
Bellevue, WA, United States
Programmer ordinaire
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