PlayTechs: Programming for fun
Dabbling and babbling
Tuesday, January 2, 2018
Slight update to ThiefRL2
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I had a little bit of time over the holidays so I fixed a couple of bugs in ThiefRL 2 that show up in rare circumstances. When a guard wa...
Sunday, August 27, 2017
Fast Marching Method pursuit
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I've been experimenting to learn more about the fast marching method, which is a really nice way of generating distance fields that ta...
Sunday, March 12, 2017
7DRL 2017: Development build history
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For reference, here are all the versions of the game through the week that I released to testers: Tuesday Wednesday Thursday #1 Thursda...
Saturday, March 11, 2017
7DRL 2017: Day 7 and Done
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In Undeath and Taxis , you are the driver in a zombie apocalypse. Ferry militia from the fort to the abandoned farm houses dotting the count...
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Friday, March 10, 2017
7DRL 2017: Day 6
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I woke up early this morning with a headache. Played a couple of hours of Mad Max in a despondent funk. While I was doing that I came up wit...
Thursday, March 9, 2017
7DRL 2017: Day 5
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Today was mostly devoted to getting some terrain features and monsters going again. The monster AI I was using before was way too expens...
Wednesday, March 8, 2017
7DRL 2017: Day 4
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It's day four and I don't really have a game yet. This morning I banged together several of my old experiments to try and get a ro...
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