PlayTechs: Programming for fun

Dabbling and babbling

Sunday, August 27, 2017

Fast Marching Method pursuit

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I've been experimenting to learn more about the fast marching method, which is a really nice way of generating distance fields that ta...
Sunday, March 12, 2017

7DRL 2017: Development build history

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For reference, here are all the versions of the game through the week that I released to testers: Tuesday Wednesday Thursday #1 Thursda...
Saturday, March 11, 2017

7DRL 2017: Day 7 and Done

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In Undeath and Taxis , you are the driver in a zombie apocalypse. Ferry militia from the fort to the abandoned farm houses dotting the count...
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Friday, March 10, 2017

7DRL 2017: Day 6

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I woke up early this morning with a headache. Played a couple of hours of Mad Max in a despondent funk. While I was doing that I came up wit...
Thursday, March 9, 2017

7DRL 2017: Day 5

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Today was mostly devoted to getting some terrain features and monsters going again. The monster AI I was using before was way too expens...
Wednesday, March 8, 2017

7DRL 2017: Day 4

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It's day four and I don't really have a game yet. This morning I banged together several of my old experiments to try and get a ro...
Tuesday, March 7, 2017

7DRL 2017: Day 3

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Not a very productive day. I fixed remaining bugs from the hex-to-square grid conversion, made the vehicle crash into stuff and mow down mon...
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James McNeill
Bellevue, WA, United States
Programmer ordinaire
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