PlayTechs: Programming for fun
Dabbling and babbling
Wednesday, October 5, 2016
ThiefRL2 Post-7DRL release
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I released a small game in this year's Seven-Day Roguelike Challenge, which was in March. I'm finally getting around to putting out ...
3 comments:
Sunday, March 13, 2016
7DRL 2016: Day 5
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Today was devoted to progression and polish. I tweaked the level generator so it could generate levels of increasing size and difficulty and...
5 comments:
Saturday, March 12, 2016
7DRL 2016: Day 4
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The game looks pretty much the same today as yesterday, but it's actually somewhat entertaining to play now. The guard patrols work mo...
Friday, March 11, 2016
7DRL 2016: Day 3
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I've got more-or-less passable courtyard mansion levels going. There are still room decorations to place and some bugs to fix with th...
Thursday, March 10, 2016
7DRL 2016: Day 2
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It's the end of my second day of work on this year's Seven-Day Roguelike entry. The first day was devoted to fixing bugs and finis...
Saturday, March 5, 2016
7DRL 2016: Late Start
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I'll be getting a late start this year due to a travel conflict; probably on Tuesday the 8th. Because of the short time frame I'm ...
Saturday, March 14, 2015
Random game design thoughts
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Asymmetry Computers and humans aren't good at the same things; you can capitalize on that. For instance, let's say I have a game th...
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