PlayTechs: Programming for fun
Dabbling and babbling
Saturday, March 14, 2015
Random game design thoughts
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Asymmetry Computers and humans aren't good at the same things; you can capitalize on that. For instance, let's say I have a game th...
Friday, March 13, 2015
7DRL Day 7
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Finished! The final version is on the game's website . Here's an announcement thread on Reddit. Today was devoted to polish, and ...
Thursday, March 12, 2015
7DRL Day 6
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I spent a huge chunk of the day trying to work some of the kinks out of the enemy movement. There were situations where two guys would be tr...
Wednesday, March 11, 2015
7DRL Day 5
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I've been mostly working on trying to get a rush-attack model working with the enemies. The idea is that, since if you bump an enemy the...
Tuesday, March 10, 2015
7DRL Day 4
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I'm finally getting something that might work for core gameplay, and I've been plowing ahead on some of the other bits as well. On...
Monday, March 9, 2015
7DRL Blegh
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Ugh. Gameplay eludes me, still. The monsters are either too smart (they avoid line of fire unless they have no choice) or too dumb (if you h...
7DRL Day 2
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The search for a good core mechanic continues. I got basic enemy pathfinding working. Rather than having each enemy path independently, th...
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