PlayTechs: Programming for fun

Dabbling and babbling

Monday, October 31, 2011

Path Symmetry

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The past couple of weeks I've been wrestling with video editing in order to put together a very short video for my father's memorial...
Wednesday, October 12, 2011

16x16 Tiles

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New version of ThiefRL with 16x16 tiles instead of 8x16. The graphics are still fairly temporary. Sight and hearing is circular on the gr...
Sunday, October 9, 2011

Remembering my father

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Yesterday my father would have turned 65. He died two weeks ago after having had a lung and its surrounding tissue removed, as an attempt to...
3 comments:
Tuesday, October 4, 2011

Resizable Windows

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I've just finished implementing a relatively mundane feature that's been on my to-do list for a long time: the ability to resize the...
2 comments:
Monday, September 19, 2011

Linear Maze

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Different maze-generation algorithms can produce drastically different results. Up until now, in SpaceRL I've been using an algorithm ...
Monday, September 12, 2011

Barricaded Doors Release

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Uploaded a new version of SpaceRL . Changes: Once player sees a location, it stays permanently visible. Door construction revamped to inclu...
1 comment:
Monday, August 29, 2011

Barricaded Doors

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Miscellany today: In SpaceRL, I added barricaded doors that can only be opened from one side. With these, the level generator can contro...
5 comments:
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About Me

James McNeill
Bellevue, WA, United States
Programmer ordinaire
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