PlayTechs: Programming for fun

Dabbling and babbling

Monday, June 28, 2010

Auto-zoom camera

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I've posted a new version of my lunar-lander-on-a-disc game to its little website . The addition of an auto-zooming camera makes the ga...
7 comments:
Monday, June 21, 2010

Lunar Lander: Now with Fun

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What a difference a couple of tweaks make! In the comments to my last post I mentioned that the game just wasn't that fun because the p...
Monday, June 14, 2010

Mothership, version 1

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There's now a mothership in my lunar-lander-on-a-disc game: At the moment it just orbits around the planet. The idea is that after landi...
6 comments:
Monday, June 7, 2010

Games I'm Playing

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The runup to E3 at work has been busy. I've been getting back to putting in an hour a night on my lunar-lander-on-a-disc, though. Not a...
1 comment:
Monday, May 10, 2010

Simplified, triangulated terrain

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I've continued to work on the terrain for my lunar-lander-on-a-disc game. The polygons are now simplified, which cuts out a lot of littl...
Monday, May 3, 2010

Reading Outcast SFX files

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I've been replaying Outcast for the umpteenth time, courtesy of Good Old Games' rerelease and still enjoy it tremendously. ( Here...
10 comments:

Hole extraction

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I've returned to work on my lunar lander program by spending some time on the planet generation code. It now collects closed polygons an...
2 comments:
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James McNeill
Bellevue, WA, United States
Programmer ordinaire
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