PlayTechs: Programming for fun

Dabbling and babbling

Monday, January 25, 2010

Initial lander terrain triangulation

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I'm back in the saddle again (barely) on my lunar-lander-on-a-disc program. (The latest released version is here , but does not include ...
2 comments:
Sunday, January 10, 2010

"Raytracing on a Grid" updated

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Commenter SyntaxError has spotted and corrected several bugs in the code I presented in my article Raytracing on a Grid ; I mention this in...
2 comments:
Monday, January 4, 2010

Mini-reviews

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I actually managed to play some games over the holidays, something I haven't done much of in a long time. My opinions: Torchlight : Pret...
1 comment:
Monday, December 14, 2009

Another small lander prototype update

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Updates will likely continue to be slight in the time leading up to Christmas. There is a new version of the lander prototype . Changes: Inc...
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Thursday, December 10, 2009

Slight update to lunar lander prototype

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I've uploaded a new version to the website with a couple of small changes: Tuned the steering jet controller so it doesn't overshoo...
2 comments:
Monday, December 7, 2009

Lunar Lander: prototype version 1 released

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Here is the first released version of my Lunar Lander program. It runs under Windows and requires Direct3D 9 to be installed. I had hoped t...
2 comments:

Merging and sizing rocket prototypes

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I continue to work on my Lunar-Lander-on-a-globe. The prototype with the Chipmunk-based rigid body dynamics has been merged into the prototy...
1 comment:
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About Me

James McNeill
Bellevue, WA, United States
Programmer ordinaire
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