PlayTechs: Programming for fun

Dabbling and babbling

Sunday, May 3, 2009

Weaver Modulation

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...about sins of omission there is one particularly painful lack of beauty, Namely, it isn't as though it had been a riotous red lette...
Monday, March 16, 2009

SpaceRL released

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I knew ahead of time that it would be next to impossible for me to enter this year's Seven-Day Roguelike Challenge due to my work sched...
3 comments:
Sunday, March 1, 2009

Square-based, turn-based rigid-body dynamics

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The day job's been very busy lately. I'm finishing up a game ( Infamous ) which I've been working on for something like three an...
6 comments:
Monday, December 8, 2008

Spirit Engine 2 (demo)

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I have been too busy keeping the household running this week to get any programming done. I did manage to play the demo for The Spirit Engin...
3 comments:
Monday, December 1, 2008

Preparing to Triangulate

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When I started this blog I had a list of interesting bits of code to share. I've gotten through most of them but have held back polygon ...
2 comments:
Monday, November 24, 2008

RRT With Obstacles

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Last week I tried making a rapidly-exploring random tree, or RRT. Instead of starting from a single point as is typical in motion planning,...
4 comments:
Wednesday, November 19, 2008

Rapidly-Exploring Random Trees

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Time to play a bit. I just learned about rapidly-exploring random trees while reading about motion planning. They look kind of like drainag...
3 comments:
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James McNeill
Bellevue, WA, United States
Programmer ordinaire
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