PlayTechs: Programming for fun
Dabbling and babbling
Monday, December 8, 2008
Spirit Engine 2 (demo)
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I have been too busy keeping the household running this week to get any programming done. I did manage to play the demo for The Spirit Engin...
3 comments:
Monday, December 1, 2008
Preparing to Triangulate
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When I started this blog I had a list of interesting bits of code to share. I've gotten through most of them but have held back polygon ...
2 comments:
Monday, November 24, 2008
RRT With Obstacles
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Last week I tried making a rapidly-exploring random tree, or RRT. Instead of starting from a single point as is typical in motion planning,...
4 comments:
Wednesday, November 19, 2008
Rapidly-Exploring Random Trees
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Time to play a bit. I just learned about rapidly-exploring random trees while reading about motion planning. They look kind of like drainag...
3 comments:
Monday, November 10, 2008
Eye Contact
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The November 10 issue of the New Yorker has an article about Kent Kiehl, a scientist who uses functional MRI to study the brains of psychop...
Monday, November 3, 2008
Multiple predefined levels
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I'm averaging about one hour a week of work on my little game project. This week, I added support for multiple predefined maps. I'm ...
Monday, October 27, 2008
Guard Turfs
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I've hacked together the beginnings of guard turf. The idea of turf is to have some areas of the map in which the player can move unmole...
1 comment:
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