PlayTechs: Programming for fun

Dabbling and babbling

Monday, June 30, 2008

Random map generation

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This week I've been working on random map generation for my Thief/Rogue hybrid. This is what new Roguelike developers generally start o...
2 comments:
Wednesday, June 25, 2008

Space Steering Revisited

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I had to make a detour from my current project to finish up some Newtonian spaceflight steering stuff I worked on a year ago (detailed in pa...
Monday, June 16, 2008

Review: Treasures of a Slaver's Kingdom

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Treasures of a Slaver's Kingdom is a text adventure of sorts by S. John Ross. It's likely to offend the sensibilities of Real Inte...
Sunday, June 15, 2008

Panty Raid

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Two weeks ago last Friday, over $10,000 worth of panties (about 650 pair) were stolen during business hours at my local Victoria's Secre...
Monday, June 9, 2008

Pathfinding notes and code

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No progress this week, other than writing down a list of features, both necessary and desirable, for finishing my Thief-like Rogue-like. Whe...
2 comments:
Monday, June 2, 2008

Relative Priority Queue

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Games that choose lines of speech “randomly” from a set usually don't want true randomness. They want to be sure that the same line isn...
2 comments:
Monday, May 26, 2008

Wonder Pets: Opera for two-year-olds

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Wonder Pets
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About Me

James McNeill
Bellevue, WA, United States
Programmer ordinaire
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