PlayTechs: Programming for fun

Dabbling and babbling

Monday, May 12, 2008

Toilet seat toggling

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Another update about ThiefRL, my attempt to stuff the soul of Thief into the body of Rogue. I'm continuing to tune guard behavior and fi...
2 comments:
Monday, May 5, 2008

Something Amiss

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Still working on my thief-like/rogue-like hybrid game (ThiefRL for short). I've started working on having guards detect open doors and w...
Monday, April 28, 2008

Refinements to guard behavior

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A little more work on my thief-like/rogue-like hybrid. The next big feature I need to put in is for guards to recognize when things in the e...
Monday, April 14, 2008

Look Around and Listen (The Problem With State Machines)

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At the last Game Developer Conference I attended a talk about enemy design in Naughty Dog's latest game Uncharted . Having not played ...
Monday, April 7, 2008

Code Puttering

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“Blah,” as Toad might say. I started puttering yesterday in my ThiefRL code to get back up to speed on it. I'm trying to decide how be...
Monday, March 31, 2008

Phoenix Wright: Trials and Tribulations

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Unpacking took up most of my spare time again. I was given a copy of the third Phoenix Wright game which I've been playing in snatches....
1 comment:
Monday, March 24, 2008

Moving

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Sorry; no update this week. There are still lots of boxes to unpack.
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About Me

James McNeill
Bellevue, WA, United States
Programmer ordinaire
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