PlayTechs: Programming for fun

Dabbling and babbling

Monday, February 25, 2008

Guard senses: motion

›
This week I got a little bit done on the plane flights to and from the Game Developer Conference. I added an alternate control scheme for n...

Young programmer

›
My father recently discovered a photo of me taken in 1985. I was programming in BASICA (the BASIC that came with DOS) then. The computer ap...
Monday, February 18, 2008

First playtest

›
Diapers If you find yourself among strange men the surest way to get a conversation going is to talk about shaving. Men love to talk about ...
1 comment:
Monday, February 11, 2008

Gravel

›
I tried out stacking speech messages on the top of the screen and keeping them there until sufficient real time elapsed. The problem with t...
1 comment:
Monday, February 4, 2008

Speech bubbles 2

›
Slow down! You're talking too fast The big problem with speech bubbles is that they flash by too quickly to read if the player is holdin...
2 comments:
Monday, January 28, 2008

Speech bubbles

›
I'm experimenting with dumping animated GIFs of the game: Click on the picture to see the movie. The frames are being played back at a ...
Monday, January 21, 2008

Locks and Backups

›
I got the stupid locks hooked up, by getting up at 3am this morning. I'm working on a cross between Thief and Rogue . It seemed like i...
‹
›
Home
View web version

About Me

James McNeill
Bellevue, WA, United States
Programmer ordinaire
View my complete profile
Powered by Blogger.