PlayTechs: Programming for fun
Dabbling and babbling
Monday, January 28, 2008
Speech bubbles
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I'm experimenting with dumping animated GIFs of the game: Click on the picture to see the movie. The frames are being played back at a ...
Monday, January 21, 2008
Locks and Backups
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I got the stupid locks hooked up, by getting up at 3am this morning. I'm working on a cross between Thief and Rogue . It seemed like i...
Monday, January 14, 2008
Fun with food
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This is a fairly useless post; sorry. Diet Coke vs. Coke Zero I finally did a side-by-side taste test of Diet Coke and Coke Zero. Here are t...
1 comment:
Monday, January 7, 2008
Turn-based movement
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The combination of new baby and two-year-old continue to take most of my time and sleep. I've been thinking about simultaneous movement ...
Monday, December 31, 2007
Tunnels vs. Arenas
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The core task of many, many games is to move forward through a hazard-filled “tunnel”. (Examples: Half-Life , Sly Cooper 1 .) This is econo...
1 comment:
Monday, December 24, 2007
Scripting languages
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I've been busy this week with the new baby so I haven't done more than a few minutes of programming. Issue Trackers I did look at wi...
Monday, December 17, 2007
Failed word graph gameplay
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I've been thinking about ways to make a game based on the graph of words that differ by one letter. There's the puzzle type that or...
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