PlayTechs: Programming for fun

Dabbling and babbling

Monday, December 31, 2007

Tunnels vs. Arenas

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The core task of many, many games is to move forward through a hazard-filled “tunnel”. (Examples: Half-Life , Sly Cooper 1 .) This is econo...
1 comment:
Monday, December 24, 2007

Scripting languages

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I've been busy this week with the new baby so I haven't done more than a few minutes of programming. Issue Trackers I did look at wi...
Monday, December 17, 2007

Failed word graph gameplay

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I've been thinking about ways to make a game based on the graph of words that differ by one letter. There's the puzzle type that or...

Shipped!

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Yesterday we finally delivered a product that's been in the works for nine months. I did conceptual work and production assistance; my ...
1 comment:
Monday, December 10, 2007

Boobs, Booty, and Booze: Adventures In Edit Distance

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This week I got to thinking about word puzzles like this: MOAT ____ ____ ____ ____ SPRY Fill in the four intermediate words. Each word is f...
2 comments:
Monday, December 3, 2007

Powered trajectory plot

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Soonest-descent trajectory I've spent a bit of time attempting to simplify the math for the soonest-descent trajectory angle. The basic...
2 comments:
Monday, November 26, 2007

Super Mario Galaxy and Camera Control

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Thanksgiving was a busy weekend, with lots of friends and family at our house. I played a bunch of Super Mario Galaxy , too. I like the bi...
1 comment:
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About Me

James McNeill
Bellevue, WA, United States
Programmer ordinaire
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