PlayTechs: Programming for fun

Dabbling and babbling

Monday, June 25, 2007

Rigid Body Dynamics, part 2

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My rigid-body dynamics program now handles discs in addition to boxes. Since there is still no friction, there is no way yet to affect a di...
2 comments:
Monday, June 18, 2007

Rigid Body Dynamics

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I am continuing to learn how to simulate rigid bodies. This is something I've worked at in desultory fashion for many years. Unfortuna...

Everett Kaser's games

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Everett Kaser is the master of deductive logic games. From his lair near Corvallis, Oregon he unleashes a steady stream of clever, addicti...
Monday, June 11, 2007

2D/3D Vector Classes

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Most of my projects end up using vector mathematics, so I've written a couple of classes for handling the 2D and 3D cases. They have ev...

Bruno Marcos' free Star Wars games

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This is rather old news, but Bruno Marcos has written a couple of excellent space shooters using the Star Wars setting. Download them and ...
1 comment:
Monday, June 4, 2007

Fractal Tiles

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Many game textures are designed to tile seamlessly. The left side matches the right and the top side matches the bottom: Ye Olde Quintessen...
Monday, May 28, 2007

Pathfinding in Space, part 3

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Last week I ended with the vector equation I've been stuck trying to solve. v m is the unknown: The equation describes accelerating a...
4 comments:
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James McNeill
Bellevue, WA, United States
Programmer ordinaire
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