PlayTechs: Programming for fun
Dabbling and babbling
Monday, May 28, 2007
Pathfinding in Space, part 3
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Last week I ended with the vector equation I've been stuck trying to solve. v m is the unknown: The equation describes accelerating a...
4 comments:
Review: Dragon Quest Heroes: Rocket Slime
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I just finished playing Dragon Quest Heroes: Rocket Slime , a Nintendo DS game from Square Enix. It was a blast; neither too long nor too d...
Monday, May 21, 2007
Pathfinding in Space, part 2
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Our story so far In the last installment we looked at Triplanetary , a board game with a Newtonian movement mechanism. A computer playing ...
Monday, May 14, 2007
Pathfinding in Space
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Sorry for the missing week. I threw out my back and was away from the computer for almost all of that time. I'm recovering nicely now....
Monday, May 7, 2007
Life Advice
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James McNeill can't come to the computer right now. He wanted to talk to you all about Pathfinding. What he should tell you is that ev...
1 comment:
Monday, April 30, 2007
Tileset Design Tip
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Older games such as the early Ultimas had one tile for each type of terrain. Here's a screenshot of Ultima IV: The look of the terrain ...
3 comments:
Monday, April 23, 2007
Hex grids
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Geometry A tiling of regular hexagons can be laid out on a rectangular grid: Via the Pythagorean Theorem , the relationship between horizont...
20 comments:
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