PlayTechs: Programming for fun
Dabbling and babbling
Monday, April 30, 2007
Tileset Design Tip
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Older games such as the early Ultimas had one tile for each type of terrain. Here's a screenshot of Ultima IV: The look of the terrain ...
3 comments:
Monday, April 23, 2007
Hex grids
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Geometry A tiling of regular hexagons can be laid out on a rectangular grid: Via the Pythagorean Theorem , the relationship between horizont...
20 comments:
Monday, April 16, 2007
Aiming a projectile at a moving target
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To hit a moving target by shooting a gun you have to lead it, aiming at the spot where the target will be when the bullet reaches it. In t...
20 comments:
Monday, April 9, 2007
Raytracing on a grid, in Haskell
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I attempt to write something in Haskell every now and then. Mainly this is because I think we're going to have to move beyond the imper...
5 comments:
Monday, April 2, 2007
Notes on Outcast
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Outcast was a remarkable game produced by the now-defunct Belgian studio Appeal and published by Infogrames (now Atari) in 1999. If you...
6 comments:
Monday, March 26, 2007
Raytracing on a grid
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Gnast’e Villon fires his death ray wildly as Hirsutia, intrepid heroine, dives for cover. Will she escape his palace or leave a nasty stain...
56 comments:
Monday, March 19, 2007
2D portal visibility, Part 2
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The last installment gave a simple algorithm for portal-based visibility computation on a 2D grid. This time let's add some features t...
2 comments:
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