PlayTechs: Programming for fun

Dabbling and babbling

Monday, April 30, 2007

Tileset Design Tip

›
Older games such as the early Ultimas had one tile for each type of terrain. Here's a screenshot of Ultima IV: The look of the terrain ...
3 comments:
Monday, April 23, 2007

Hex grids

›
Geometry A tiling of regular hexagons can be laid out on a rectangular grid: Via the Pythagorean Theorem , the relationship between horizont...
20 comments:
Monday, April 16, 2007

Aiming a projectile at a moving target

›
To hit a moving target by shooting a gun you have to lead it, aiming at the spot where the target will be when the bullet reaches it. In t...
20 comments:
Monday, April 9, 2007

Raytracing on a grid, in Haskell

›
I attempt to write something in Haskell every now and then. Mainly this is because I think we're going to have to move beyond the imper...
5 comments:
Monday, April 2, 2007

Notes on Outcast

›
Outcast was a remarkable game produced by the now-defunct Belgian studio Appeal and published by Infogrames (now Atari) in 1999. If you...
6 comments:
Monday, March 26, 2007

Raytracing on a grid

›
Gnast’e Villon fires his death ray wildly as Hirsutia, intrepid heroine, dives for cover. Will she escape his palace or leave a nasty stain...
56 comments:
Monday, March 19, 2007

2D portal visibility, Part 2

›
The last installment gave a simple algorithm for portal-based visibility computation on a 2D grid. This time let's add some features t...
2 comments:
‹
›
Home
View web version

About Me

James McNeill
Bellevue, WA, United States
Programmer ordinaire
View my complete profile
Powered by Blogger.