PlayTechs: Programming for fun

Dabbling and babbling

Monday, March 26, 2007

Raytracing on a grid

›
Gnast’e Villon fires his death ray wildly as Hirsutia, intrepid heroine, dives for cover. Will she escape his palace or leave a nasty stain...
56 comments:
Monday, March 19, 2007

2D portal visibility, Part 2

›
The last installment gave a simple algorithm for portal-based visibility computation on a 2D grid. This time let's add some features t...
2 comments:
Monday, March 12, 2007

2D portal visibility, Part 1

›
Many games feature a map that starts out empty and fills in as the player's character moves through the world. There are lots of algorit...
2 comments:
Monday, March 5, 2007

How To Name Transformation Matrices

›
A transformation matrix is a function for converting a point or vector from one coordinate system to another. Unfortunately people tend to n...
2 comments:

Introduction

›
Hello! This blog is about “play programming” in a couple of senses. It's about my hobby programming projects. Since these projects are...
‹
Home
View web version

About Me

James McNeill
Bellevue, WA, United States
Programmer ordinaire
View my complete profile
Powered by Blogger.