tag:blogger.com,1999:blog-2403477577476951601.post626779645941011037..comments2024-03-24T17:52:29.632-07:00Comments on PlayTechs: Programming for fun: Tileset Design TipJames McNeillhttp://www.blogger.com/profile/08901649215141005959noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-2403477577476951601.post-29298228689095595752013-08-05T00:23:06.197-07:002013-08-05T00:23:06.197-07:00The particular landscape types are usually efficie...The particular landscape types are usually efficiently described in the facilities from the floor tiles. This is simply not a great choice; celebrate the combinatorial surge since the tile's appearance will be impacted by 9 various main grid areas.Anonymoushttps://www.blogger.com/profile/00181753070857437581noreply@blogger.comtag:blogger.com,1999:blog-2403477577476951601.post-35421074439160125472007-05-13T15:56:00.000-07:002007-05-13T15:56:00.000-07:00Worthstream,You're exactly right; the foreground t...Worthstream,<BR/><BR/>You're exactly right; the foreground tiles generally need to be offset so they are centered on the background tile corners. I added an example to the article.James McNeillhttps://www.blogger.com/profile/08901649215141005959noreply@blogger.comtag:blogger.com,1999:blog-2403477577476951601.post-38182611267314375892007-05-10T08:02:00.000-07:002007-05-10T08:02:00.000-07:00You have a good point, but it leaves a lot of ques...You have a good point, but it leaves a lot of question...<BR/><BR/>How do you position foreground sprites, for example? <BR/><BR/>If you use the same data structure, you should draw the foreground tiles on the corners of the background tiles...<BR/><BR/>I guess you should keep two separate structures for the background and the foreground, right?Worthstreamhttps://www.blogger.com/profile/07827543742005059635noreply@blogger.com