This is what a mid-life crisis looks like for a game developer in my age bracket:
Most men in their 40s buy something they were into in their teens. I tell my wife she's lucky I wasn't into cars or airplanes or anything like that. The Pico-8 fantasy console costs $15 or so. I've been adapting my rocket lander game to it.
The controls are changed up quite a bit to make the game play faster. It still has a braking line, though.
Wednesday, April 25, 2018
Thursday, April 12, 2018
Dijkstra fill in Python
There was a thread on the Roguelike development Reddit with some quite alarming versions of Dijkstra's algorithm for computing graph distances, so I threw one together to contribute.
Here it is.
Here it is.
Tuesday, April 3, 2018
Pico-8 Orrery
Super-simple solar system, implemented on the Pico-8 retro fantasy console. Left/right to adjust time, up/down to adjust zoom.
Here's the "cartridge" which is a PNG with the whole program embedded inside it:
The Pico-8 has 16.16 fixed-point arithmetic, which makes working on things that span a wide range of scales challenging.
Here's the "cartridge" which is a PNG with the whole program embedded inside it:
The Pico-8 has 16.16 fixed-point arithmetic, which makes working on things that span a wide range of scales challenging.
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