tag:blogger.com,1999:blog-2403477577476951601.post4848161157844784807..comments2024-03-24T17:52:29.632-07:00Comments on PlayTechs: Programming for fun: Perlin simplex noiseJames McNeillhttp://www.blogger.com/profile/08901649215141005959noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2403477577476951601.post-783058007397693422010-01-12T18:02:43.661-08:002010-01-12T18:02:43.661-08:00Hi,
I'm currently googling the web to find ou...Hi,<br /><br />I'm currently googling the web to find out how I could generate seamless simplex noise textures.<br />Since you seem to get a good experience with noise, could you please give me some clues as Google didn't save me this time :p<br /><br />Thanks<br /><br />Philippe Da Silva<br />philippe dot dasilva at me dot comPhilippe Da Silvahttp://blog.will2real.comnoreply@blogger.comtag:blogger.com,1999:blog-2403477577476951601.post-36765909659113534742010-01-04T13:33:34.487-08:002010-01-04T13:33:34.487-08:00Your blog keeps getting better and better! Your ol...Your blog keeps getting better and better! Your older articles are not as good as newer ones you have a lot more creativity and originality now keep it up!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2403477577476951601.post-45774497013933574162009-11-22T18:00:21.264-08:002009-11-22T18:00:21.264-08:00This looks great. I have been working on a rogueli...This looks great. I have been working on a roguelike gravity game and came up with something very similar looking (marching squares combined with particles with different types, minerals, sand and such, that settle towards each other). This way it's easy to fill the insides. I just use null particles to create caves. You could in theory link the null particles together to create longer caves that are guaranteed to be connected.<br /><br />I render it back to differently shaped tiles, though, so it makes collisions simple. <br /><br />Very interesting project. :)kometbombhttp://kometbomb.netnoreply@blogger.comtag:blogger.com,1999:blog-2403477577476951601.post-12494399263500957362009-10-12T11:29:43.752-07:002009-10-12T11:29:43.752-07:00Hey, simplex noise is a great alternative to the t...Hey, simplex noise is a great alternative to the traditional Perlin noise, as it's way faster, although in your case the difference might be negligible.<br /><br />If you plan to go for the 2D look presented on the images, a floodfill will do the trick, especially if you only mark the densities as true/false.<br /><br />You may also consider alternative ways of generating the planet. Tracing a circle with a variable radius might be a possibility, although the surface's look will be very different and perhaps not what you're aiming at.Mingoshttps://www.blogger.com/profile/18265528824013748245noreply@blogger.com